We've just updated to Skele 1.9.0b1,
It includes a modified version of Animator: Timeline editor for Cutscene Authoring.
As it's still in beta state, there could still be some bugs sneaking around.
But you could take a test with that or check the included example scenes;
It used to automatically update in Unity4, but since Unity5 AnimationWindow has caught up the issue below,
Hope UnityDev could fix it in near updates.
Do you mean "Undo" the operation? you could press "Ctrl+Z" to undo the previous keyframe operation.
Also, for Unity5, you could scrub the timeline to preview the model at specified time.
Not sure if this is what you want, tell me if it doesn't meet what you need.
Hi, Christopher Richardson,
Thanks for the feedback, :)
I've checked the specification before, and it needs some more investigation & tests.
I'll see if I could make a upgrade to get the batch-export working.
Best regards, Be creative,
Hi, Chandra Devaguptam,
Thanks for the feedback :)
Skele could animate any rigged-models, humanoid, animals, objects, etc. But we currently have no plan to make modeling tools yet.
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