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MH.ObjectRefModalWindow.m_onCancel cannot be used as method or delegate error
(Copy and paste from unity editor console)
Assets/Skele/CharacterAnimationTools/Editor/EUtil.cs(335,21): error CS1955: The member `MH.ObjectRefModalWindow.m_onCancel' cannot be used as method or delegate
Thanks for your feedback. =)
It looks like another plugin has put a "Action" symbol in global namespace that conflicts with the .NET delegate System.Action.
Could you help to confirm it by start a new project with only Skele imported and check if the error persists?
(Also, it would be helpful if you could find out which plugin made that "Action" and send a notification to the author)
If the issue persists, please tell me your OS, Unity version, and the Skele version you're using.
Best regards,
When making a new animation with Skele - model "borrows into ground
Can this be done?
http://creature.kestrelmoon.com/
Please take a look at the above link. It is a great way to animate bones using Motors and IK.
Can this be done for 3d models too?.
It would be great to have this kind of flexibility for animating 3d models. Please leave a reply if you can do it, as I suppose you can surely do it. :)
Hi, Theron Daniel Huffman,
Thanks for your feedback,
The short answer is Yes & No,
It can be done, but the workflow is non-optimized, so I don't recommend to use it with 2D elements for now.
The full answer is on Forum thread:
Finishing Move animation questions/info
I have a fairly involved project which is pretty complex. I was thinking of using Skele to create finishing move animations with which the player can kill an enemy. These animations need to be dynamic and cannot be baked into the scene, since I spawn enemies in, rather than have them always be present in the scene.
So they're not really a QTE, or a cinematic, just an animation where two actors (AI and player) interact with one another in a way that looks good.
Do you have any resources/videos I could use to help me on my way?
Thanks,
Rico
Cancel
Hi,
How do you cancel and go back to your last position, I think I saw a guy did it in a video but I do not find how to do it.
My last question before buy, the addon is fully compatible with Untiu 5.1.1p2 ?
Poses not loading or saving
I had no problems in Unity 4.x using older versions of Skele. (and think it's great, BTW!)
Thanks.
adding an audio clip as an event in the animation window
Can I copy Quadruped animations to a new model?
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