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0
Fixed

MH.ObjectRefModalWindow.m_onCancel cannot be used as method or delegate error

Huang Yu-Hsin 10 years ago updated by tmpxyz 10 years ago 4
First time importing, after importing this error pops up:
(Copy and paste from unity editor console)
Assets/Skele/CharacterAnimationTools/Editor/EUtil.cs(335,21): error CS1955: The member `MH.ObjectRefModalWindow.m_onCancel' cannot be used as method or delegate
Answer
tmpxyz 10 years ago
Hi, Huang Yu-Hsin,

Thanks for your feedback. =)

It looks like another plugin has put a "Action" symbol in global namespace that conflicts with the .NET delegate System.Action.

Could you help to confirm it by start a new project with only Skele imported and check if the error persists?
(Also, it would be helpful if you could find out which plugin made that "Action" and send a notification to the author)

If the issue persists, please tell me your OS, Unity version, and the Skele version you're using.


Best regards,
0
Answered

When making a new animation with Skele - model "borrows into ground

Ģirts Ķesteris 9 years ago updated by tmpxyz 9 years ago 3
Have tried this with Two models. And i  am having this 
0

Can this be done?

Harry Cash 8 years ago updated by tmpxyz 8 years ago 8

http://creature.kestrelmoon.com/


Please take a look at the above link. It is a great way to animate bones using Motors and IK.

Can this be done for 3d models too?.


It would be great to have this kind of flexibility for animating 3d models. Please leave a reply if you can do it, as I suppose you can surely do it. :)



0
Answered

Can this be used to animate 2D?​

Theron Daniel Huffman 8 years ago updated by tmpxyz 8 years ago 2

Can this be used to animate 2D?

Answer
tmpxyz 8 years ago

Hi, Theron Daniel Huffman,


Thanks for your feedback,


The short answer is Yes & No,

It can be done, but the workflow is non-optimized, so I don't recommend to use it with 2D elements for now.




The full answer is on Forum thread:

http://forum.unity3d.com/threads/skele-character-animation-tools-cutscenes-and-animations-authoring-tools.240996/page-13#post-2374312



0
Answered

Finishing Move animation questions/info

David Rico 9 years ago updated by tmpxyz 9 years ago 6
I was wondering if you could maybe provide some insights on this. 

I have a fairly involved project which is pretty complex. I was thinking of using Skele to create finishing move animations with which the player can kill an enemy. These animations need to be dynamic and cannot be baked into the scene, since I spawn enemies in, rather than have them always be present in the scene. 

So they're not really a QTE, or a cinematic, just an animation where two actors (AI and player) interact with one another in a way that looks good. 

Do you have any resources/videos I could use to help me on my way?

Thanks,
Rico
0
Answered

Cancel

Cédric Maussion 9 years ago updated by tmpxyz 9 years ago 3

Hi,

How do you cancel and go back to your last position, I think I saw a guy did it in a video but I do not find how to do it.

0
Answered

My last question before buy, the addon is fully compatible with Untiu 5.1.1p2 ?

Cristian Magadan 9 years ago updated by tmpxyz 9 years ago 2
My last question before buy, the addon is fully compatible with Untiu 5.1.1p2 ?
0
Fixed

Poses not loading or saving

Cas Hutten 9 years ago updated by tmpxyz 9 years ago 5
After starting to use version 1.8.2 f4 I can't seem to load or save pose files. (I tried various versions of unity on different computers) When using the pose manager, saving a pose file just creates a 1Kb file and loading a pose file gets a "NullReferenceException: Object reference not set to an instance of an object"-error. Even the included example pose-file doesn't load in the example scenes.

I had no problems in Unity 4.x using older versions of Skele. (and think it's great, BTW!)

Thanks.
0
Answered

adding an audio clip as an event in the animation window

Bob Klassen 9 years ago updated by tmpxyz 9 years ago 4
Is this possible?  I'd like to add an audio clip at a certain part of an animation.
0
Answered

Can I copy Quadruped animations to a new model?

Cassandra Loomis (Cleo Lomax) 9 years ago updated by tmpxyz 9 years ago 2
I need to transfer some animations from a griffin to a dragon. Both have wings and four legs. Their bones do not line up entirely, but fairly close. Is there a way to transfer the animations between them?