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Answered
When making a new animation with Skele - model "borrows into ground
Have tried this with Two models. And i am having this
Customer support service by UserEcho
BEFORE
AFTER
How to replicate:
1. Make a new Animation;
2. Add to animation controller;
3. Press StartEdit;
4. Press in Animation Window keyframe
What am i doing wrong?
Reseting to Prefab doesnt temporaly solves it, but as i make keyframes - in all frames i can see borrowing into ground (somethimes theres twitching) - even if start and end has been saved with R.
Br,
Sac
Thanks for the feedback, :)
Unity Animation editor doesn't support recording on Humanoid-rig model, it would revert the model into the curling pose, just like what you see.
The Quick Solution:
Convert your model into Legacy/Generic rig.
1. select the model in your project;
2. click the "Rig" tab in inspector
3. change "Animation type" to Legacy or Generic,
4. Apply, done.
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You can learn more inside details on Humanoid rig and Muscle-clip in this Unity official blog: Mecanim Humanoid
P.S.: some other FAQ posts that might be helpful later:
1. Q&A: How to Edit Humanoid clip?
2. Q&A: The animation clip is READ-ONLY
3. Q&A: "Create New Clip" menu item is not shown in Animation View
4. Q&A: Need to keep working with Humanoid models, what's the best workflow?
Tell me if you have any other questions, :)
Best regards, Be creative,