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adding an audio clip as an event in the animation window
Is this possible? I'd like to add an audio clip at a certain part of an animation.
Customer support service by UserEcho
You could check the video below about how to add an audio clip at specified time position in a clip,
You could also use this document as complementary material;
By the way, did you check the Unite2014 keynote? I think Unity might soon release a new director system for cutscene authoring.
https://www.youtube.com/watch?v=5RZBxGexCuk&t=5598
Then, you could take the native animation event to implement it.
Just make a new MonoBehaviour and add a PlayAudio(string) method to it, attach the behaviour to the GameObject with Animation/Animator, then you could use animation event to call the PlayAudio(string) on your animation timeline.