I've dug in a little more. I see the following 3 messages in Unity's Console whenever the bones disappear or reappear(2 info messages followed by a single warning message):
Could not create a custom UI for the shader 'Custom/CharacterBase'. The shader has the following: 'CustomEditor = ShaderForgeMaterialInspector'. Does the custom editor specified include its namespace? And does the class either derive from ShaderGUI or MaterialEditor?UnityEditor.DockArea:OnGUI()
I've dug in a little more. I see the following 3 messages in Unity's Console whenever the bones disappear or reappear(2 info messages followed by a single warning message):
Info message 1
Skele_SMREditor: Ending...
Info message 2
Skele_SMREditor: Starting...
Warning message
Could not create a custom UI for the shader 'Custom/CharacterBase'. The shader has the following: 'CustomEditor = ShaderForgeMaterialInspector'. Does the custom editor specified include its namespace? And does the class either derive from ShaderGUI or MaterialEditor?UnityEditor.DockArea:OnGUI()
-Kevin