Thanks for the reply. Somewhat unsurprisingly I suppose, after removing FullSerialiser and adding Skele to the project I am getting a whole load of "FullSerialiser type cannot be found" errors from my own code where I use FullSerialiser.
Unity also constantly crashes when I try to doubleclick on errors in the console to bring up Visual Studio and inspect the error. But it also randomly crashes on other cases as well.
I am going to have to revert the changes again so I can get the project to a working state.
Is there no way for Skele to not introduce the FullSerialiser dependency when added to a project? I find it a bit limiting that you can not have FullSerialiser already in your project if you want to add Skele to it.
Hello,
Thanks for the reply. Somewhat unsurprisingly I suppose, after removing FullSerialiser and adding Skele to the project I am getting a whole load of "FullSerialiser type cannot be found" errors from my own code where I use FullSerialiser.
Unity also constantly crashes when I try to doubleclick on errors in the console to bring up Visual Studio and inspect the error. But it also randomly crashes on other cases as well.
I am going to have to revert the changes again so I can get the project to a working state.
Is there no way for Skele to not introduce the FullSerialiser dependency when added to a project? I find it a bit limiting that you can not have FullSerialiser already in your project if you want to add Skele to it.
Thanks