4. Misc


1. Make Snapshot

$4.gif




2. Workaround for Humanoid Keyframing Forbiddance

Skele cannot directly create animation for Humanoid rig character due to Unity restriction, we need to use generic duplicate rig to make animation. (Thanks to dibdab pointing out) (this method should be replaced by DAE exporter, I leave it here just because it might be useful in some rare cases)



Youtube video



3. Sharing Skeleton between Multiple Skinned-Meshes



" src="https://dl.dropboxusercontent.com/u/1126224/Skele/17/cover.jpg">



4. Use PoseManager to Save/Load pose in Disk



Youtube video



5. Convert Muscle Clip to Legacy/Generic Clip



Youtube video



6. Make RootMotion



Youtube video



6.1 Examples of Applying RootMotion

Youtube video



7. Dope Sheet Marker

When you have tens of curves in the Dope sheet, it'll be a problem to find corresponding item in both direction ( dope sheet <-> bones ). That's why we introduce Dope Sheet Marker, it will help you get to what you need immediately.


Youtube video





8. DAE exporter for Animation

You can use generated DAE archive to directly convert your animation from Legacy/Generic => Humanoid, or you could modify it in your favorite modelling softwares, it's up to you.



Youtube video



8.1 DAE exporter for Non-skinned mesh

You can also export only non-skinned mesh with our DAE exporter


Youtube video


8.2 Examples of Clips Conversion

Youtube video



9. Bind Pose Fixer

Change the bone pivots without affecting skin



Youtube video



10. Merge animation clips and AnimationCurveProp Editor

Youtube video



11. Animation Mirroring Tool

Youtube video



12. Change Transform Path

Youtube video



13. Mesh Pivot Fixer

Youtube video

14. Animation Compressor


Youtube video


15. Spline Editor

Youtube video

This article was helpful for 1 person. Is this article helpful for you?