3. Controls
1. Quick overview of basic controls
2. IK Plane Lock
3. IK Limb Constraints [OBSOLETED]
4. IK Pin
5. Straighten the Limb
6. Multi-Mesh model editing
7. Slower SceneCam
8. Focus and orbit around bone
9. Pivot Mode : Parent
10. Two methods of making camera animation
11. Multi-Bone Select/Edit
12. Mirror-Edit
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