Q&A: Animation clip conversion between "Humanoid" and "Non-Humanoid" ?
To put it in a simple way:
Unity (for now) only supports editing animation on Non-Humanoid models;
So Skele provides tools to convert between Humanoid and Non-Humanoid;
Check the video:
https://www.youtube.com/watch?v=TNCng47imhU
Humanoid ==> Non-Humanoid: MuscleClipConverter; (Example3)
Non-Humanoid ==> Humanoid: DAE Exporter (Example1)
Check the video:
https://www.youtube.com/watch?v=TNCng47imhU
Humanoid ==> Non-Humanoid: MuscleClipConverter; (Example3)
Non-Humanoid ==> Humanoid: DAE Exporter (Example1)
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