3. Controls


1. Quick overview of basic controls



2. IK Plane Lock


3. IK Limb Constraints [OBSOLETED]

4. IK Pin



5. Straighten the Limb



6. Multi-Mesh model editing



7. Slower SceneCam



8. Focus and orbit around bone



9. Pivot Mode : Parent


10. Two methods of making camera animation

11. Multi-Bone Select/Edit

12. Mirror-Edit


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