Problem either with Skele or my understanding; can't find the answer
I sent an email 5 days ago, but no reply so I thought I'd try here. I purchased the Skele Character Animation asset from the Unity Asset Store, and I spent a few hours becoming acquainted with how to use it. I'm having a problem however that I'm unable to solve myself, which could be with Skele or some functionality about which I'm confused.
.I have created an animation, where my character FBX (rigged as Generic) is standing still with the following values assigned to his hips (which I believe is the root note for his skeleton.)
RotationX: -0.0265
The problem I'm finding, is as you can see the values leave him simply turning around to his right a full vertical rotation (instead of having him flip upside down as I attempted with the rotation tool. Note while using the tool he does rotate in the intended way, but once I play the animation it becomes a vertical spin instead.) I'm assuming the values would have to be dramatically different to achieve a flip, but without using the rotation tool I'm unsure what they would be.
One of the major reasons I purchased this asset was that I am attempting to make a large number of animations to represent complex acrobatics, and so this is an important obstacle to be able to overcome. Anything you can tell me about what I may be missing or doing wrong is very helpful, or if this is an error I would be interested to know what can be done about it. Thanks to anyone for their insight.
Customer support service by UserEcho
HI, Enemyovercast,
Sorry for this late reply, been working on some difficult issues recently.
If you find something not clear enough yet, just tell me :)