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DAE exporter not copying all properties within an animation
I have a generic animation I am trying to convert into a humanoid clip.
It seems to only copy the properties that have a bone related to it.
For example if you want to flip a sword in the animation and then convert it to humanoid all the key/properties for the sword within the Dopesheet are gone.
How do I get it to keep those properties?
Customer support service by UserEcho
Hi, Katanasteelwind,
Thanks for your feedback, :)
Did you export the sword with the humanoid together?
If so, please check this post, you might need to enable the sword's transform in the importer to get the curves.
Best regards,