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Can't animate my character properly

Juan Valderrama 9 years ago updated by tmpxyz 9 years ago 2
Hi,

I sent an email but didn't hear back so decided to follow up on here.

I purchased your product and also purchased this asset:

https://www.assetstore.unity3d.com/en/#!/content/4624

I have been trying to animate this character using your tool by following your tutorial video:
https://www.youtube.com/watch?v=G-PRHBXFTDc

I need the animations in Mecanim format, I have been trying for many hours to get this to work but I have been unsuccessful. Sometimes because the character changes position as soon as I start animating it, sometimes because when I export the animation and import it in Mecanim format, the animation is wrong and doesn't move as expected, and some times because the character simply doesn't move when I run the game and trigger the animation.

I was wondering if you could help me, I could send you the prefabs that I need to animate and maybe you could help me in the process and once I know what to do I can then proceed with the rest of the animations. (Teach a man to fish...)

Or another alternative would be to have a refund. Please note that I would love to purchase your product again if there is native support for Mecanim, that way I don't have to export animations and then import them again.

Please let me know your thoughts.

Regards,

Juan David
Under review
Hi, Juan Valderrama,

Thanks for your feedback, :)
Just reply your mail too.

Mecanim means both Generic & Humanoid rig, from the description I guess that you're using Humanoid rig.
Unity Animation Window only records animation on Legacy / Generic rigs, and we provide converters to work around that.

Please check the two FAQ posts below:

http://skele.userecho.com/topic/486581-qa-how-to-edit-humanoid-clip/
http://skele.userecho.com/topic/585450-qa-best-workflow-to-work-with-humanoid-models/

Tell me If you find anything not clear enough.

Best regards, Be creative,