0
Not a bug
Compile errors in unity 4.6.0b17
Just unpacked the asset from the store a few minutes ago and I'm having these compilation issues.
Assets/Skele/CharacterAnimationTools/Scripts/Cutscene/Dialog/UGUI/CC_Unity_SelectDialog.cs(66,42): error CS1061: Type `Options' does not contain a definition for `m_Prompt' and no extension method `m_Prompt' of type `Options' could be found (are you missing a using directive or an assembly reference?)
Assets/Skele/CharacterAnimationTools/Scripts/Cutscene/Dialog/UGUI/CC_Unity_SelectDialog.cs(66,23): error CS1502: The best overloaded method match for `UnityEngine.GUILayout.Label(UnityEngine.Texture, params UnityEngine.GUILayoutOption[])' has some invalid arguments
Assets/Skele/CharacterAnimationTools/Scripts/Cutscene/Dialog/UGUI/CC_Unity_SelectDialog.cs(66,23): error CS1503: Argument `#1' cannot convert `object' expression to type `UnityEngine.Texture'
Assets/Skele/CharacterAnimationTools/Scripts/Cutscene/Dialog/UGUI/CC_Unity_SelectDialog.cs(70,53): error CS1061: Type `Options' does not contain a definition for `m_Options' and no extension method `m_Options' of type `Options' could be found (are you missing a using directive or an assembly reference?)
Assets/Skele/CharacterAnimationTools/Scripts/Cutscene/Dialog/UGUI/CC_Unity_SelectDialog.cs(109,38): error CS1061: Type `Options' does not contain a definition for `m_Options' and no extension method `m_Options' of type `Options' could be found (are you missing a using directive or an assembly reference?)
Assets/Skele/CharacterAnimationTools/Scripts/Cutscene/Dialog/UGUI/CC_Unity_SelectDialog.cs(66,42): error CS1061: Type `Options' does not contain a definition for `m_Prompt' and no extension method `m_Prompt' of type `Options' could be found (are you missing a using directive or an assembly reference?)
Assets/Skele/CharacterAnimationTools/Scripts/Cutscene/Dialog/UGUI/CC_Unity_SelectDialog.cs(66,23): error CS1502: The best overloaded method match for `UnityEngine.GUILayout.Label(UnityEngine.Texture, params UnityEngine.GUILayoutOption[])' has some invalid arguments
Assets/Skele/CharacterAnimationTools/Scripts/Cutscene/Dialog/UGUI/CC_Unity_SelectDialog.cs(66,23): error CS1503: Argument `#1' cannot convert `object' expression to type `UnityEngine.Texture'
Assets/Skele/CharacterAnimationTools/Scripts/Cutscene/Dialog/UGUI/CC_Unity_SelectDialog.cs(70,53): error CS1061: Type `Options' does not contain a definition for `m_Options' and no extension method `m_Options' of type `Options' could be found (are you missing a using directive or an assembly reference?)
Assets/Skele/CharacterAnimationTools/Scripts/Cutscene/Dialog/UGUI/CC_Unity_SelectDialog.cs(109,38): error CS1061: Type `Options' does not contain a definition for `m_Options' and no extension method `m_Options' of type `Options' could be found (are you missing a using directive or an assembly reference?)
Customer support service by UserEcho
Thanks for your feedback =)
I haven't played with u4.6 yet, so I'm not 100% sure here.
But according to the error logs, it looks that there's a "Options" class put in global namespace that has a name conflict with Skele's MH.GUIData.Options.
As all of the Unity classes should be in their own namespaces, I doubt that this conflict is caused by another plugin or some custom classes. Could you do me a favor to check again if there's a "Options" class in the project?
If you find no trace of what I described, please tell me and I will get a copy of u4.6 and test against it after I'm back.
Best regards, Be creative.
If you find any other issues, just tell me =)