0
Not a bug
Exporting Generic Animation to Muscle - Hips data not converting?
I'm having an issue when I try and replicate my animation over to Humanoid. I realized that any rotation data from my characters "Hips" is not getting converted over, which I think is causing other problems with my animation replicating down the hierarchy.
I'm using UMA's Rig and picked UMA_Male_Rig as my root bone - this, in addition to Global and Position are all at 0,0,0 with different rotations to make the rig face the right way in Unity (think they made UMA in Blender).
I'm not sure if I selected the right root, but "Hips" is definitely not replicating over.
I can provide more details if needed, let me know :)
I'm using UMA's Rig and picked UMA_Male_Rig as my root bone - this, in addition to Global and Position are all at 0,0,0 with different rotations to make the rig face the right way in Unity (think they made UMA in Blender).
I'm not sure if I selected the right root, but "Hips" is definitely not replicating over.
I can provide more details if needed, let me know :)
Customer support service by UserEcho
It's great you've already figured it out. :)
I post this animation clip setting docs reference below, in case some others might be interested.
http://docs.unity3d.com/Manual/class-AnimationClip.html