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Not a bug

Exporting Generic Animation to Muscle - Hips data not converting?

Jesse Comb 10 years ago updated by tmpxyz 10 years ago 3
I'm having an issue when I try and replicate my animation over to Humanoid. I realized that any rotation data from my characters "Hips" is not getting converted over, which I think is causing other problems with my animation replicating down the hierarchy. 

I'm using UMA's Rig and picked UMA_Male_Rig as my root bone - this, in addition to Global and Position are all at 0,0,0 with different rotations to make the rig face the right way in Unity (think they made UMA in Blender).

I'm not sure if I selected the right root, but "Hips" is definitely not replicating over.

I can provide more details if needed, let me know :)
Image 10Image 11
Nevermind, figured out the issue!  I needed to mark all 3 of these as original when selecting humanoid, as they didn't default to this :)


Under review
Hi, Jesse Comb, 

It's great you've already figured it out. :)
I post this animation clip setting docs reference below, in case some others might be interested.

http://docs.unity3d.com/Manual/class-AnimationClip.html