Help with keyframes not appearing automatically

Charles Geringer 9 years ago updated by tmpxyz 9 years ago 4
I am trying to follow the video tutorials in the youtube channel, however when I move the character the keyframes do not appear automatically like in the tutorial videos. Am I skipping something? Can I manually insert keyframes(I tried the set "x" key buttons with no luck).

Video follows below
thank you for your time.

Under review
Hi, Charles Geringer,

Thanks for your feedback, =)
Just watched the video you post, it's very helpful.

* Let me start with the solution here:
I've noticed that you put an "Animation" component on the non-topmost gameObject "Robot2".
The safe & standard method is to have only ONE Animation/Animator component per one model, and put it on the topmost gameObject (in this case, the "Robot Kyle G" gameObject, Unity should already create one for you when import).

* Detailed explanation:
1. Why is no keyframe created?
AW(AnimationWindow) will make keyframes by tracking the changes on children transforms UNDER the gameObject with Animation/Animator component.
In this case, you put the Animation component on the "Robot2", which is NOT ancestor of the bones, so no keyframe can be created in AW.

(Also Unity5.1.x AW have issue on performance, I suggest try using Unity5.2.x or Unity5.0.x)

2. About Legacy / Generic
By default, Unity will make the model into Generic and add "Animator" component on topmost gameObject,
If without specific reason, you could just use it. No need to change to "Animation" component, or change to Legacy rig.

x. About shortcut keys
You could use shortcut keys to accelerate the work,
backquote key to switch between IK/FK;
ESC key to choose new IK target

Check the Full shortcut list

Wow, this is a lot of text, if you find anything not clear, just tell me.

Best regards, Be creative,
Just did some quick tests, your solution worked, thank you very much., for it and for the explanation
Glad to know it works =)

Tell me if find any other issues,

Best regards,