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Converting Generic Animation to Humanoid Animation using Dae Exporter

Robin Gatchalian 8 years ago updated by tmpxyz 8 years ago 4

So I have tried the model robot kyle (generic) in your package to create a sample animation and saved it as "new animation.anim"

Image 42


Then I tried to use dae exporter

Image 43


Now I have the dae file together with the animation and change the animation type to humanoid



Image 45



The problem now is when try to play the animation in this humanoid character it doesn't move or play any animation even in the preview animation as i tried to put different avatar, no animation at all. I already followed your video sample on how to do it. I just suggest next time talk in the tutorial rather than just reading on your notes.

Under review

Hi, Robin Gatchalian,


We've had a animation exporting issue on Unity5.3 before, but it's fixed with Skele 1.9.2f2,

Could you have a check that if you're using the latest Skele package?


if it's not the case, please give me some more details (Unity & Skele version), then we will investigate further and fix it.


Best regards, Be creative,


The reply post on forum

http://forum.unity3d.com/threads/skele-character-animation-tools-cutscenes-and-animations-authoring-tools.240996/page-14#post-2511617

Oh, You need to use "1.9.2 f2".


The "1.9.2 f2 " just fixed that exporting issue in "1.9.2 f1";