0
Fixed

MH.ObjectRefModalWindow.m_onCancel cannot be used as method or delegate error

Huang Yu-Hsin 10 years ago updated by tmpxyz 10 years ago 4
First time importing, after importing this error pops up:
(Copy and paste from unity editor console)
Assets/Skele/CharacterAnimationTools/Editor/EUtil.cs(335,21): error CS1955: The member `MH.ObjectRefModalWindow.m_onCancel' cannot be used as method or delegate

Answer

Hi, Huang Yu-Hsin,

Thanks for your feedback. =)

It looks like another plugin has put a "Action" symbol in global namespace that conflicts with the .NET delegate System.Action.

Could you help to confirm it by start a new project with only Skele imported and check if the error persists?
(Also, it would be helpful if you could find out which plugin made that "Action" and send a notification to the author)

If the issue persists, please tell me your OS, Unity version, and the Skele version you're using.


Best regards,
Hello,

Ah yes, thank you for the information!
I did create a custom "Action" class somewhere... my mistake, sorry.
Will be mindful of what I call my classes next time.

Regards,
Yu-Hsin
Hi, 

Glad I can help, =)

Just to mention that, you could still use the "Action" name if you wrap it in a namespace.

Best regards,